Update Log

Welcome to the update log page, This will take all the update log infromation alvalible and past it here. The point of this page is so you (the viewer) can see what has been updated without having to join the discord server or follow the twitter account (although a join and follow would be nice).

NOTE: the wiki does not want to make the table of contents format correctly, if this happens to you then just ignore it. As you will see in the format, you can find out what is meant to be what.

=FORMAT= This section is going to be how this page is formatted:

Update Name (will be blank if no name), time (uk, 24h), date (normally in the header bit thing) Update Log (what is in the update)

=UPDATES= PLEASE NOTE: This goes as far back as 24/10/2019 when the first update log message was posted in the discord server. ALSO: The newest updates are at the top going further back in time as you scrool down the page

21:18, 14/2/22
- Fixed a bug causing the daily gift to break during holidays; please join the game and claim your daily gift again if you tried to earlier!

23:46, 27/1/22
- Fixed a visual & audio bug with the revolver

23:25, 25/1/22
- Fixed a bug causing advanced weapons obtained via a daily gift to break

Daily gift rework
- Daily gifts now have claim streaks, with rewards every 7 days! - Premium members now get a random weapon and additional crystals each time they claim their gift. - Gifts are now claimable every 20 hours instead of every 24 hours.

New gun!
The revolver; 100% accuracy holds 7 bullets, deals 30 damage per shot. Only obtainable via daily gifts, for now. - Remade the daily gift UI. - Text is now displayed next to the gift crystal.

Advanced Rocket mini-rework
- Death rocket; less damage, shorter cooldown Cooldown: 180s >> 60s Damage: 150 >> 90 - Basic attack changes Rockets now spawn in significantly faster. Holding the attack while more than 12 rockets are spawned no longer fires off the old rockets. Each rocket now deals 1.5% max health + an additional 2 damage, adding up to 18% hp + 24 base dmg per full charge. Total mini rockets increased to 12 from 11. - Added in an effect that shows when a death rocket is loaded.

Gameplay & features
- Increased the Enemies Killed leaderboard to 15 positions from 10. - Players can now walk on the ice during winter. - Performance improvements part 2/2.

Bugfixes & improvements
- Increased the Illumina's hitbox to more accurately represent the model. - Fixed a weird bug allowing players to stand on invisible parts. - Fixed a bug causing the camera to break during the intro on slower devices. - Fixed an issue allowing players to jump off of the sky islands without dying. - Other bug fixes.

QoL & other
- Blood moons no longer display a constant red tint. - Extended the beach's rock path. - The Illumina and Beta Sword can now be dropped. - Fixed a few scenarios where names were being shown instead of display names. - Security patch.

22:42, 12/1/22
- Fixed an issue causing the Scythe's execute to break

Performance update 1/2, 05:55, 11/1/22
This update pushes out a fix for a major performance issue in MWT; expect frame rate to increase greatly on many devices! Unlike most updates, this one will be pushed out in two sections; the first part dealing with the largest performance issue, and the second cleaning up the rest

Leaderboard changes
- Two new leaderboards have been unlocked. Unlike the existing leaderboards, the data on these boards are reset bi-weekly; every other Sunday at 12AM PST. - Added fire to the top of each leaderboard. The fire expands when the leaderboard refreshes. - Lowered the leaderboard refresh time from 3 minutes to 2 minutes.

(NEW) Resetting Rebirth
A pretty simple leaderboard. Times Rebirthed displays how many rebirths each player on it has gotten in the last two weeks! The top 10 players who have rebirthed the most during the reset cycle are given a temporary role.

(NEW) Resetting Kills
Enemies Kills, not to be confused with the Kill Streak leaderboard, records how many enemies have been killed in the last two weeks. Yes, this includes Zombies! The top 10 players who have rebirthed the most during the reset cycle are given a temporary role.

(CHANGED) Highest Reborn Players
- Increased the maximum positions from 50 to 75 - Renamed its rank to "Total Rebirths"

(CHANGED) Highest Kill Streak
- Rebranded "Kills" as "Streak" - Renamed its rank to "Kill Streak"

New Ranks
Temporary ranks for the resetting leaderboards are given out at the end of the reset cycle. These ranks are removed 2 weeks after being given out unless the player gets back on the resetting leaderboard. (NEW) Champion is a permanent, bright yellow rank given out to anyone on any of the four leaderboards!

New Badges
8 new badges have been added to show off your progress! Badges you already qualify for will be granted upon joining the game

Gameplay & features
- Illumina now removes all jump perks when striking a player on top of slowing them, which comes with a few more adjustments.
 * Slow duration 2s >> 1.5s
 * Lunge jump boost 75 >> 50
 * Lunge speed boost "+30% and +50" >> +60

Bugfixes & improvements
- More responsive speed handler; equipping a coil or using the lunge on the illumina should now grant perks much quicker than before. - Performance improvements on slower devices. - Fixed an issue on small screen devices causing the settings button to get hidden under other UI. - Fixed an issue allowing players to glitch the gravity coil. - Fixed a coloring issue with the gamepass notifier. - Fixed the rotating gears in the lab. - Hopefully fixed an issue allowing notifications to appear in each other.

QoL & other
- Sent and received private messages now slightly differ in color. - Higher quality sun & moon.

22:46, 18/10/21
MWT Administrators can now generate and give out codes for nitro boosts; you no longer have to wait 2 weeks for me to do it!

Small update, 05:02, 08/10/21
- Rankup Bot is back online; automated ranking should function once again! - Improved gun scripts; less laggy on slower devices while firing. - Revamped explosion effects. - Minor bug fixes.

22:53, 04/10/21
Since some devices are still experiencing issues with chat, the previous chat improvement has been temporarily disabled (The fix in question was the one introduce on '07:07, 03/10/21')

Performance improvements, mobile chat fix, and a small change which wasn't supposed to ship until the next update, 03:08, 04/10/21
- Fixed an issue on mobile causing chat to become stuck open. - You can no longer see other players ores; this should significantly improve performance on all devices. - Made the viewing area of the turret tower wider.

Gameplay & features
- Kill streaks now automatically save for 24 hours if a server gets shut down or crashes; rejoin the game to continue your streak! - Added in purchasable barricades in the front of the tycoon! - Adjusted the value and pricing of many early game items to smooth out wait time. - Converted the Ore Compactor to a beach item from an advanced item.


 * Lowered its cost from $2B to $250M
 * Lowered its upgrade value to x15 from x23.

Bugfixes & improvements
- Fixed a feature that prevents players from chatting above the maximum character limit. - Chat messages can no longer begin with a space or contain breaks. (Disabled due to issues on mobile devices) - Internal weapon improvements; they're now more accurate. - Fixed a few issues with weapon audio at a long range. - Other improvements & optimizations.

QoL & other
- Added in a Diamond Podium. (finally!) - Rewrote most of the podiums descriptions. - Made the daily gift larger on larger devices. - Adjusted a few other daily gift effects. - Security patch.

QoL changes bugfixes and forcefield adjustments, 23:59, 31/08/21
Different gun types now deal different amounts of damage to force fields:


 * Automatics deal 25% damage; the same as before.
 * Snipers deal 125% damage.
 * Semi-automatics deal 100% damage.
 * Shotguns deal 75% damage.

Bugfixes & improvements
- Fixed an issue causing very long messages to kick the sender. - Anchored all of the cave lamps, as they were getting stuck in unintended spots. - Adjusted a few role colors for easier readability. - Made night slightly brighter indoors and outdoors. - Fixed an issue preventing the second island from changing with the seasons. - Fixed an issue causing the giant teleporter in the nuclear lab to get stuck.

Small kill streak patch, 09:27, 07/08/21
- Players can no longer infinitely stack walk speed & jump power via the 100 kill streak creator rewards. - Added a few internal debugging tools & other adjustments.

Another hotfix, 23:56, 03/08/21
- Reverted the last hotfix; Roblox staff reverted the change which broke the game. - Pushed out a potential fix to a potential bug relating the the "Play" screen.

Hotfix, 23:23, 03/08/21
- Fixed a critical issue causing players to permanently jump. Thank you, Roblox, for changing how humanoids function without telling us~!

A ton of improvements & balance changes, 08:40, 01/08/21
The rebirth requirement for the 'Experienced' rank has been lowered from 250 to 150!

Gameplay & features
- Adjusted the Fusion Coil's speed boost from a scaling (x * 1.15) + 20 to simply +25 speed.


 * This change grants more speed to anyone without insanely high infused stats.

Bugfixes & improvements
- Increased the music height of all tycoons; using the launch pad should no longer cancel music. - Fixed a rare issue preventing the Illumina from damaging targets at high speed. - Removed the occasional 'Waiting for Server' notification. - The Nuclear Lab teleporter no longer animates when out of power. - Daily gifts now use display names. - Fixed an issue where the cash display would read "Loading..." if no data was loaded. - Fixed a few bugs that occured upon unequipping a gun. - Fixed a few other bugs.

Other
- Security patch. [Weapon Balance Adjustments] All of these chased are based on level 1 weapon stats; higher level weapons still scale off these stats. A lot of the weapons' bullet spread is being adjusted to better fit their intended use. '''A few updates ago, the Railgun was buffed to compensate for losing unintended extra ammo. This has left it in a much stronger position than intended.'''


 * Zoom 60 >> 55
 * Zcope time: 0.53s >> 0.75
 * Explosion size: 35 >> 30

'''The Rapidfire Energy Conductor is mostly used for its bullet bouncing properties, but lacks in direct hit damage. I hope to increase its DPS while lowering its bounce damage to make it a more viable weapon for its 15 rebirth requirement.'''


 * Bounce bullet damage: 75% base damage >> Damage halfed for each bounce.
 * Direct hit damage: 18 >> 20
 * Spread: 0.57 >> 0.7

Pistol buff:


 * Damage: 15 >> 23
 * Spread: 1 >> 0.5

Rifle buff:


 * Damage: 17 >> 20
 * Fire delay: 0.2 >> 0.15
 * Spread: 1.5 >> 1.25

Uzi buff:


 * Damage: 10 >> 14
 * Max ammo: 28 >> 35
 * Range: 500 >> 400
 * Spread: 2 >> 2.25

AK47 buff:


 * Damage: 12 >> 15
 * Spread: 0.45 >> 0.5

Aug nerf:


 * Spread: 0.65 >> 1

Flame Gun nerf:


 * Damage: 50 >> 45
 * Spread: 0.5 >> 0.75

Laser Gun nerf:


 * Range: 999 >> 750
 * Spread: 0.7 >> 0.85

Although not many weapons have it, yet, lifesteal is undoubtedly strong and will cacuse problems in the future if left alone.


 * Gun lifesteal amount: 100% >> 75%

A few important bugfixes, 08:27, 16/07/21
- Fixed an issue preventing players from rebirthing by stating you needed to claim a tycoon. - Oddly enough, the previous issue was caused by the gears in the lab falling off; this has also been fixed. - (Even if the gears do fall off, somehow, this will no longer break the rebirth system)

Hotfix, 07:42, 28/06/21
- Fixed an issue preventing the Rapidfire Energy Conductor's bullets from bouncing properly. - Also moved its grip position lower so holding it in first person doesn't look so odd.

[Gun Accuracy Improvements]
- Fixed a handfull of issues causing bullet hits not to register; fighting moving targets with ranged weapons is now viable.

Gameplay & features
- A new island has been discovered off in the distance! - Reworked the cash collector!


 * There is now a pulsing effect depending on how much cash is stored.
 * The pulsing effect scales on current cash for those with auto collector.
 * New cash collection effects.

- Reduced the cost of the Pistol & moved it to the first floor. - Moved the shotgun to the second floor. - Made the beach platform wider. - Increased the camera's maximum zoom to 225 from 200. - Increased health bar display distance to 150 from 100. - Increased the price of the Turret Tower; too many players invested in this early. - Adjusted the beach launcher to be more reliable. - Adjusted the following items around the tycoon:


 * Huge Copper Mine, Pistol Giver, Shotgun Giver, Solar House, both Neon Drills, both Ice Extractors, and both flags.

- Removed the flash flood event.

Bugfixes & improvements
- Fixed a bug which allowed people to rapidly get kills with an alt. - Fixed an issue which reportedly kicked players after a few hours in-game. - Fixed an issue causing ores to occasionally bounce out of the beach conveyor.


 * Also made the beach conveyor walls taller.

- Other bug fixes.

Optimizations
- Fixed a performance issue with item animations.

Other
- Changed the color of private messages. - Adjusted a few things related to MWT's season handler.

[Improved Weapon System]
- New arm system; all tools now use a new first person arm system which matches your character! - "Sniper" is now a proper weapon class, allowing for more realistic scopes. - Guns now have crosshair while scoped in.

Gameplay & features
- Reworked the intro screen! - Updated gravity system to latest version   (You should no longer occasionally get stuck in the ground) - Guns now read their proper name upon leveling up. - The MVP, ADV, PREM, and BETA chat tags now have a soft name tint upon equipping. - The Killstreak Leader and Rebirth Leader tags now have a soft message tint upon equipping. - The railgun now changes color based on your tycoon. - The AK47 has a new firing sound.

Bugfixes & improvements
- Fixed an overlook allowing Scythe's execute to kill players over walls. - Large accessories on leaderboard statues are now removed. - Fixed a bug preventing the owner force fields in space from resetting. - Clients should not longer be able to get stuck on the Roblox loading screen while the intro animation plays. - Fixed a rare issue preventing data from loading. - Fixed an issue occasionally preventing item animations from playing. - Fixed an issue preventing button-in animations from playing. - Fixed an issue allowing gravity coil to keep its jump power after removed. - Leaving & joining messages now use display names.

Optimizations
- Large lighting performance improvements. - Big optimizations on how the game handles cash, may reduce server lag. - Assets are now pre-loaded at the start of the game. - Other performance improvements.

Other/QoL
- Made the speed handler a lot less aggressive. (You should be teleported back less) - Players no longer receive music notifications while having it muted. - Tips now wait until a player sends a message before displaying another. - Lowered the sound when supercharging the Ore Launcher Prototype V3. - Advanced Rocket's E, Rocket Jump, now works on gravity-orientated platforms. - Added new sound effects for a lot of purchases. - Forces such as the beach launch pad are more consistent between different characters. - Slightly more decoration in space. - Security patch.

These changes are to help newer players who are just starting out
- Owner-only doors are now enabled by default! - Increased duration of all force fields.


 * Center spawns 24s > 30s
 * Tycoon spawns 15s > 20s

- Lowered the activation cost and increased the added time of the first power generator. - Greatly decreased the cost of walls & owner-only defenses. - Added new useful tips in chat. - The third floor force field now takes greatly reduced damage from guns.

[Weapon Balance Adjustments]
(All changes are based off of level 1 stats)

- Massive shotgun buff


 * Damage per bullet 30 >> 32
 * Fire delay 1 >> 0.75
 * Bullet spread 8.6 >> 7

- Pistol buff


 * Bullet delay 0.25 >> 0.2
 * Bullet spread 1.4 >> 1
 * Reload time 3 >> 1.5

- AK47 buff


 * Damage 11 >> 12
 * Fire delay 0.15 >> 0.12
 * Bullet spread 0.47 >> 0.45

- Rifle buff


 * Bullet spread 2.3 >> 1.5

- Electromagnetic Railgun balance


 * Now scopes properly!
 * No longer stacks additional ammo
 * Damage 125 >> 130
 * Explosion damage 41.7 >> 43.3
 * Reload time 6s >> 5.5s
 * Zoom 50 >> 60

- Rapidfire Energy Conductor balance


 * Enemies damaged by bullet bounce now take 25% less damage
 * Direct hit damage 16 >> 18
 * Fire delay 0.16 > 0.15

- Flame gun balance


 * Damage 45 >> 50
 * Explosion damage 15 >> 16.7
 * Explosion radius 8 >> 12
 * Bullet spread 0.57 >> 0.5
 * Range 999 >> 400

- Uzi balance


 * Damage 12 > 10
 * Bullet spread 2.7 >> 2

- AUG nerf


 * Damage 17 >> 16
 * Bullet spread 0.575 >> 0.65

- Laser Gun nerf


 * Damage 23 >> 22
 * Fire delay 0.115 >> 0.125
 * Bullet spread 0.57 >> 0.7

Bugfix
- Fixed a bug preventing gamepass ranks from loading properly on join.

Other changes
- Messed around with something that may cause players to get stuck less. (Let me know if you notice any difference) - A few optimizations.

22:34, 29/04/21
Ladders have been fixed in updated servers

06:27, 29/04/2021
This update consists of a lot of leaderboard changes as well as a new explorable area:

[Cave Area]
Miners have discovered a new cave area beneath the main island! Not all aspects of the cave are understood, such as why it hadn't been discovered earlier. Few miners have reported a mysterious figure lurking about the mines, while others claim to hear a voice begging them to kill. Professionals refuted these myths, and reporters fired for causing their company issues. We will keep you updated with any more information about this 'figure' when received.

[New Ranks]
-'Leader' has been replaced by ranks corresponding to each leaderboard! - Leaderboard ranks show which position players hold above their name and in chat.

[Other Changes]
- Each leaderboard now has a statue displaying the 1st place player! - Leaderboards have been moved to the new cave system. - Leaderboard players are now notified of their current position on each leaderboard upon joining. - Two new leaderboards coming soon.

Gameplay & features
- Shifted the bounty scaling to be more giving towards those with lower bounties. - Added a lot more chat messages for higher killstreaks. (There's a little surprise at a certain high number!) - Players are now notified directly when a bounty has been placed on their heads. - Upon being shut down, players are now notified how high their final streak was. - Bounties now properly show display names. - The water tank now uses the new notification system rather than chat. - Adjusted the killing field around the sky islands to only kill players who fall. - Added lights to the sky island.

Bugfixes
- Player following notifications now displays for the proper person. - Fixed a rare visual bug preventing Rebirths from properly showing up. - Fixed a few issues with the killstreak leaderboard. - Fixed an odd bug preventing few client animations. - Fixed the size of leaderboard positions after 25th place.

Optimizations
- Slightly clipping through the roof no longer kills the player. - Players should no longer be able to get stuck in the water tank. - Players no longer fall through the island off in the distance. - Fixed a building issue in space - Other adjustments & optimizations.

15:05, 9/04/2021
- Fixed an issue preventing new leaderboard positions from getting the "Leader" rank.

10:40, 7/04/2021
 Whew, this one is a pretty large update, I hope you're all ready: 

[New Gamepass: Base Radio]
- Enable a radio which replaces the standard music for anyone who enters your base! Select songs from the Roblox website and play them for everyone to hear! All selected songs save after leaving, then immediately resume so you will always be able to show off your favorite beats. https://www.roblox.com/game-pass/16415248/Base-Radio

[New music player]
- Players can now set the volume of the music anywhere from 0% to 100%! A new "Currently Playing" section that displays which song you're listening to! - This music player replaced the old "Local Radio".

[Significant leaderboard improvements]
- Leaderboards now display the top 50 players in each category, load nearly instantly upon joining a server, and update every 2 minutes!

[Daily Gift Rework]
- The daily gift has received massive improvements, including a significant visual rework. Players no longer have to rejoin to claim their next daily gift; if your gift comes up while in a server, it'll notify you instantly!

[Notification system]
- The new notification system displays important information on the player's screen rather than in chat, allowing everyone to hide chat without missing anything!

[New music]
- The following music has been added to the default radio:


 * Ampyx - Rise
 * Ampyx - Holo
 * Tobu & Itro - Sunburst

 All the essential information aside, we have a ton of smaller changes to make the game better: 

Gameplay & features:
- Players can now use others' beach launch pads! - Turrets no longer damage force fields - Lowered the size of the cash display on smaller devices and increased it on larger devices. - Moved the sky island power display outside the building. - Players no longer spawn slightly in the air upon joining the game. - Special music now plays during a bloodmoon. - The settings UI now appropriately scales on all devices.

Bug fixes:
- Fixed an issue causing the mouse to get stuck on certain parts while shooting. - Fixed an issue occasionally getting the player's mouse icon stuck in 'shift lock' mode. - Zombies no longer fling players upon exploding. - Fixed an issue revolving around autosave. - Fixed a ton of issues with UI animations. - Quite a few other bug fixes.

Optimizations:
- Increased gun efficiency & performance.

Other changes:
- Replaced 'Tobu - Life' with a higher quality version. - Removed a legacy crystal-data fallback system. - Made a few minor adjustments to the hidden button room. - Security patch.

Gameplay & features
- Parts that kill you after clipping into them are now ran on a whitelist.


 * This prevents unnecessary deaths such as clipping into an item after purchase.

- Failed data saving on leave now attempts to save data a second time. - Switching between weapons quickly no longer kills the player. - Doubled the range of the Railgun.

Bug Fixes
- Fixed a critical issue occasionally preventing the first person in a server from loading in properly. - Data saving errors are now sent to staff to further assist those affected. - Fixed an issue allowing players data to load in twice. - Fixed an issue allowing the Rapidfire Energy Conductor to bounce bullets through walls. - Fixed a bug allowing you to keep the turret after rebirthing. - Fixed an issue occasionally preventing leaderboards from loading. - You can no longer type in chat before loading in.

Optimizations
- Item animations are now handled more efficiently and should never 'delay'. - Many other optimizations.

Other Changes
- Changed the welcoming text in private servers. - Security patch.

Scythe Adjustments
- Holding down the attack button now continuously attacks rather than once per click. - Reworked the majority of the Scythe's animations. - Lowered Channel's cooldown to 12 from 20. - Increased Channel's range to 30 from 25. - Lowered Channel's damage to 25% from 35%.

Gameplay & features
- Buttons now animate for nearby players. - Slightly nerfed the Laser Gun. - Added rounded corners to the background of all chat messages. - Paths now have a rotation limit. - Players can no longer get their mouse stuck on a path while using one. - Paths now fade out on high-end devices. - Paths no longer kill players stuck in them. - Paths no longer cast shadows.

Bug fixes
- Fixed flash floods. - Fixed an issue that would occasionally load players stats twice. - Fixed an issue preventing some players from teleporting properly upon death. - Hopefully fixed an issue preventing laggy players from loading into the game. O

Optimizations
- Reworked flash floods to be more efficient & reliable. - Other optimizations.

Other changes
- Additional moderator tools.

MVP Buff
- Illumina's speed buff has been increased as well as its duration - When striking an enemy with the Illumina, briefly slow them by 25%. - Increased MVP's speed to 15 from 13 - Increased Illumina's damage Gameplay & features: - Added a new method to prevent incorrect character clipping.


 * Let me know if your character begins dying after teleporting.

- Advanced Weapons kill tags now last for 5 seconds instead of 1. - Lowered the amount of walkspeed some codes give. - Reduced additional jump power in space slightly. - Reduced the amount of speed taken away in space. - Typing "/console" in chat now toggles the dev console. - Players no longer get stuck in someone else's space base upon them rebirthing.

Bug fixes
- Fixed a bug allowing players to get stuck in someones lab upon rebirthing. - Fixed a bug preventing from power generators from highlighting when out of power. - Fixed an issue allowing bloodmoons to occur twice in a row. - Fixed an issue preventing rockets from working in space. - Guns can no longer shoot through doors.

Optimizations
- Modified teleportation system to be more secure & consistent. - Players should find themselves getting stuck on gravity surfaces less often. - Reduced the amount of spamming tools it takes to kill your player. - Optimized the part count of some items & decoration in the lab. - Other optimizations.

Other changes
- Slightly reduced the red overlay during bloodmoons. - Made vents in the Nuclear Lab stand out more. - Lab sound adjustments. - Space lighting adjustments. - Security patch.

Rank changes
[New ranks!] - Regular, 25 rebirths - Experienced, 250 rebirths - Fabled, 2k rebirths [Adjusted ranks] - Changed "Dedicated Player" to "Dedicated" - Raised Mythical Legend to 5k rebirths in place of Fabled.

Other rank changes
- Ranks are now given automatically upon joining additionally to upon rebirthing.

Gameplay
- Zombies no longer chase players with a force field. - Added support for upcoming DisplayNames. - Paths now function while the player is upside down.


 * Note: You must be completely upside down or sideeffects may occur.

Optimizations
- Greatly increased the width of space walls - Increased the width of main & sky island bridges. - You can no longer private message multiple people at once.

Bug fixes
- Fixed an issue allowing players to break the sky islands & space force field lever animations. - Fixed a ton of output errors.

Other
- MWT now tells the user their remaining ban length. - Buying Fusion Coil, Infinite Power, or Auto Collector via the in-game shop now awards the items instantly. - Administration patch. - Other bug fixes.

Bug fixes
- Fixed an issue preventing power displays from updating after a different player claims a tycoon. - Fixed an issue causing a model in the VIP room to disappear. - Fixed an issue causing tycoon sessions to not end properly, displaying an incorrect amount of rebirth messages. - Fixed an issue causing doors to get stuck closed in rare cases. - Fixed an issue causing the owner-only door particles to show after rebirth.

Other adjustments
- Untargetable players, such as during Scythe's execute, can no longer die to force fields & lava. - The current power display in the main nuclear lab room is now a purchasable object. - Removed the current power display on the second floor & nuclear power room. - Removed the ladder on the third floor.

Main changes
- Reworked @VIP room to give a lot more than previously given.


 * New weapons and utility items are now within the VIP room.
 * New VIP infuser, giving random stats. Stacks with other infusers.
 * Price increased from 51 to 78.

- Completely revamped tycoon regeneration to be infinitely more efficient and virtually lagless.


 * Servers will no longer freeze when a player leaves or rebirths.
 * Tycoons now take less than half a second to regenerate.

Gameplay
- Gun tag duration 2 seconds > 5 seconds. - Duration of bloodmoons increased by 25%. - Bloodmoons can no longer occur two nights in a row. - Reduced the rate in which bloodmoons can occur.

Bug fixes
- Fixed an issue causing doors to occasionally open & close the wrong way. - Fixed a very rare glitch preventing few players from rebirthing.

Visual changes
- Updated the lighting system to use atmosphere instead of fog. - Lowered sun ray intensity. - Updated some weapon givers visually.

Optimizations
- Lowered the speed at which lighting updates in hopes to improve performance - Reduced likelihood of teleport failing after rebirth. - Other map performance optimizations.

Other
- Security patch. - Additional bug fixes.

Gameplay
- Replaced the beach fences with lights; fences now come with the platform.

Optimizations
- Increased performance in many areas of the tycoon. - Touching most teleporters while gravity is flipped will now revert you to normal.

Bug fixes
- Players no longer get stuck out of the nuclear lab rather than teleported back in. - Players can no longer infinitely jump on the volcano lava. - Xbox players who have a mouse plugged in are no longer mistaken for PC players. - Fixed the infamous local crystal handler bug in dev console - Fixed a rare bug preventing teleporters from aligning with their corresponding rooms.


 * This may also increase performance slightly, who knows ¯\_(ツ)_/¯

Other
- Added an icon to the AK-47. - Prompts players who are lagging for extended periods of time to enable low detail mode. - Removed unnecessary internal tools.

Gameplay
- Generators marked insufficient can have that tag removed upon generating enough overall power to make them useful. - You no longer have to hold down to use power generators.

Weapons
- Increased the range of the Death Rocket ability. - Increased the range of the Channel ability. - Adjusted the nuclear weapons' stats.

Optimizations
- Reduced some animation stress on the server. - Low detail mode now removes all particles, increasing performance. - Lighting effects slightly reduced on lower end devices, more of this next update.

Other
- Water now properly freezes during winter (Still not collidable) - Additional moderator & wiki editor tools.

Power rework & bug fixes, 19:09, 15/12/2020
- Running out of power no longer disables some droppers, but decreases all ore value by 25%. - Reduced the power consumption of a few lab items.


 * The third generator now always lasts until the sky islands.

- Added power consumption to a few Nuclear Lab items, giving the Nuclear Power Gens a use. - Fixed an issue with teleport blocks protruding into the Nuclear Lab.

Proximity Prompt Update, 05:51, 15/12/2020
- Reworked power generators & cells to be much more user friendly. They now use proximity prompts.


 * Generators that would normally be disabled are now marked as "Insufficient" after a point.
 * Generators marked as "Insufficient" generate less power than you consume; multiple are required.

- Manual mines, beach items, and levers now also use proximity prompts. - Fixed an issue preventing the Rapidfire Energy Conductor from zapping nearby enemies. - Adjusted advanced rocket damage. - Slightly reduced the price of some nuclear lab items. - Clipping out of the nuclear lab now teleports you back inside. - Fixed an issue on Xbox causing players to die when switching tools. - Fixed an issue preventing mobile players from properly re-enabling chat. - Fixed an issue with toggling levers right after purchasing them. - Fixed a few advanced weapon sounds that were not properly converted to the new system.

Critcal Patch, 16:53, 04/12/2020
- Fixed an issue preventing players who left the tycoon while the "Advanced Manual Mine" was purchasable from rebirthing.

Additional small update
- The advanced rocket now have a larger radius for each rocket fired at once - Reworked explosion & cube visual effects

Hotfix, 14:24, 03/12/2020
- Fixed an issue causing the third floor force field to immediately regen to 100 health after being destroyed

Better guns, more gravity switching, and less glitching!, 09:31, 03/12/2020
- Vastly improved the gun system to be more efficient & hit the target much more often - Guns can no longer shoot through walls!! - The volcano area is now easier to complete on all rebirths - A new stat infuser, the "Advanced Stat Infuser" has been added to space (No debuffs & stronger stats) - There are now gravity ramps within the lab and nuclear lab - The infuser within the Nuclear Lab now displays infused stats & reduces stats much less - Fixed an issue causing guns with certain effects to shoot slower than intended - The flame gun within the volcano now deals AoE damage - Replaced all ramps within space - The force field on the third floor now requires, but does not use, power - Characters are no longer stunned when quickly switching from flipped gravity - Adjusted flipped gravity character handling to be more responsive to player movement - Reworked button dependencies to support multiple item requirement - The chat bar is now hidden upon disabling chat - You are able to type messages in succession quicker - Ranks now always display above other players, even if upside-down - Snow themes now cover more of the map in snow - Other map optimizations

Small Patch, 18:59, 17/11/2020
- Additional internal tools to help mods - Dedicated Player & Mythical Legend ranks are now automatically assigned if user is in the group - Fixed a few client issues

Hotfix, 17:07, 05/11/2020
- Fixed the climbable walls and ramps in space

Small Patch, 04:23, 27/10/2020
- Players are now told when they join an outdated server

02:45, 26/10/2020
- Made all droppers and upgraders in space stronger - Buffed Rapidfire Energy Conductor - The default owner-only door no longer consumes power but still requires more than 0 to run - Text typed within the chat bar no longer disappears on death or when unselected - Chat now only scrolls down if you are at the bottom (It's also animated ) - Other chat improvements - Fixed a bug causing /e dance(2,3) to only be playable once - Speed coils play a sound on equip - A few items in space are now properly colored - Made tool clipping prevention more aggressive - The zap sound no longer plays upon exiting the game - Changed a few bloodmoon quotes - Other small issues cleaned up

Small Patch, 22:29, 21/10/2020
- Fixed the owner-only door in space. - Fixed an issue causing decorations to disappear in the lab. - Other adjustments & bug fixes.

Hotfix, 20:35, 10/10/2020
- Properly adjusted the Rapidfire Energy Conductor to 50de from 50UVg.

Hotfix, 03:02, 10/10/2020
- Fixed an issue causing the teleporter in the Nuclear Lab to error. - Players who have over 15 rebirths can continue to rebirth before the event.

Live event update, 02:42, 10/10/2020
- Event preparations complete, the countdown has begun. - Found and fixed major performance issues revolving around lighting. - Reworked parts of tycoon regeneration to be quicker and more efficient. - Reworked owner-only doors & nuclear lab doors. - Owner-only doors now remember their previous settings when you restore your power. - Keycards removed; touching doors now opens them. - Players are able to open doors they have access to even if the tycoon has no owner. - You can no longer enter the volcano while it's erupting. - Fixed an issue with advanced rocket causing it to explode on invisible barriers. - The owner-only walls on the sky islands and volcano now require, but don't use power. - Item buying animations now run on others' tycoons. - Adjusted Advance Rocket's and Scythe's stats. - Optimizations for teleporting ores. - Increased security on wall noclipping via tools. - And much more...

Hotfix, 08:46, 05/10/2020
- Fixed a bug preventing players from typing in chat.

Hotfix, 16:10, 06/09/2020
- Fixed a bug causing the client to be kicked upon using the Scythe's "Execute" ability. (Reason #0)

19:54, 03/09/2020
"What began as a mere speck in the sky once again makes its way closer to Mineral War Tycoon. Without a care in the world or the frailest wonder, the factory owners continued building away, not realizing the event's weight at hand and their reshaped future."

- Fixed a bug allowing players to clip through walls via tools - Fixed small issues with conveyors - Adjusted the speed handler to be more forgiving (Less rubberbanding) - Although you can't see most of these changes, massive adjustments have been made to the game in preparation for the event. If anything breaks please let me know immediately.

01:40, 24/08/2020
- Players can now private message each other by typing /w {player} {message} - Adjusted Nuclear Lab for the next area - Fixed the volcano force field hitbox - Added a new administration system - Bug fixes and event prep

00:26, 17/08/2020
- Advanced Rocket adjustment: (Let's be honest, it's op)


 * Default rockets don't keep you in the air for as long.
 * Supercharge: Cooldown decreased to 12 from 15, damage slightly decreased from 50% to 40%.
 * Rocket Jump: Cooldown decreased to 6 from 8.
 * Death Rocket: Cooldown increased to 180 from 80; explosion radius increased from 30 to 40 for compensation.

- Scythe adjustments:


 * Channel: Range slightly decreased to 20 from 25, damage slightly decreased to 35% from 45%
 * Execute: Cooldown increased to 90 from 60.

Other changes
- You won't have to wait before sending another message as much. - You can now use the keycard anywhere on the nuclear lab door. - Fixed an issue allowing players to use the turret after a player rebirths. - Increased the despawn time on early droppers; helps players with lag progress. - "Player has left the game" messages now only appear if the player properly loaded into the game. - Too many bug fixes to list here. - Event preparations.

Hotfix, 19:06, 10/08/2020
- Bug fixes

Small patch, 08:09, 10/08/2020
- Reworked tycoon placement (Helps me publish updates faster) - Added an in-game moderator staff position @MWT Moderator - Various loading bug fixes on slower devices

01:15, 07/08/2020
- Completely redid the lighting system; the sun will no longer glitch - Bloodmoon nights are now 75% longer than normal nights (from x2) - Reworked how guns handled first person; more stable - Added the /e dances along with /e wave - Fixed a bug causing the hotbar to disappear - Guns now start at level 1 instead of level 0 - Fixed a bug causing guns to stay zoomed in on death - Flash floods are slightly more common - Security adjustments; you should get teleported back less if moving quickly - The ladder to the roof will no longer appear without the third floor - Performance improvements and event preparations

22:32, 01/08/2020
- Added keyboard shortcuts to the settings and crystal shop!


 * Press C to settings and P to open the crystal shop.

- Added a section to settings displaying all the gamepasses! (You're welcome Xbox players) - Fixed a bug preventing kill streak rewards from functioning in normal servers. - Attempted a fix for enemies not properly despawning. - Fixed a bug causing practically infinite ammo. - Other bug fixes and event preparations.

Hotfix, 07:44, 14/07/2020
- Fixed an issue preventing Xbox players from opening settings.

Hotfix, 02:44, 11/07/2020
- Fixed an issue causing crystals to not be awarded during kill streaks.

00:54, 10/07/2020
- A Bloodmoon is less likely to occur. - Complete crystal GUI rework; functions a lot smoother on all devices as well as new items to buy! - Both leaderboards now display the top 25 players! - Leaderboards refresh quicker. - Fixed an issue causing sky island ores to teleport to the wrong location. - You no longer get stuck in others' Nuclear Lab after they rebirth. - Cleaned up the top and chat bar UI. - Dropped items despawn after 10 seconds. - You can no longer use some advanced weapon abilities while dead. - Keycards have an icon now! - Fixed an issue preventing the Beta sword from dealing damage to zombies.

Hotfix, 00:09, 30/06/2020
- Fixed an issue preventing the #1 kill streak player from getting a higher score - A ton of internal bug fixes

Bloodmoon update, 05:32, 28/06/2020
- The bloodmoon sweeps across MWT... - You can no longer get stuck inside any of your own tycoon items! (Huge thanks to DarkContinuum for the new method) - Reworked the VIP rocket launcher; it's actually good now! - Buffed Spin and nerfed Channel for the Scythe. - Fixed bug causing Advanced Rocket to deal damage in the wrong area, is now a lot more accurate. - Adjusted bullet visuals for all guns! - Adjusted the third floor droppers to have better upgraded ore rates. - Crystals shot out of the volcano have a new look! - Added a sound when you level up your gun. - All owner-only force fields now match the color of the tycoon. - Preparation for a live event. - Other optimizations and bug fixes.

Bloodmoon
The bloodmoon is rising... A new event has made its way into MWT! Bloodmoons will occasionally happen during a a night cycle in which enemies will spawn throughout the map, leveling up guns and dropping rewards on each kill.

Hotfix, 07:58, 08/06/2020
- Fixed an issue causing turrets not to function properly

02:32, 07/06/2020
- Added a powerful turret to the renamed Turret Tower - Visual chat rework - Fixed an issue causing daily gifts to blur the screen longer than intended on Xbox - VIP gun now heals for all damage dealt

23:28, 28/05/2020
- It is now much harder to get stuck in small objects - Fixed a glitch causing buttons to become very small - Purchasing gamepasses from options now instantly grants the benefits - Fixed bug where guns were occasionally transparent - Attempted to fix an issue with massive amounts of ore not processing at once - Attempted to fix rockets exploding through walls - Added extra GUI effects - Ores no longer collide with each other - Adjusted cash display scaling on small devices - Balance changes - Performance improvements

Hotfix, 23:21, 22/05/2020
- Fixed an issue with holding some guns in third person - Temporary fix for small button issue, please click F9 and send a screenshot in #bugs if you encounter this bug

08:20, 22/05/2020
- Added a first person camera and zoom for all guns! - New area under construction - "Advanced" rank added for the Advanced Weapons gamepass - Rewrote a section of the tycoon in hopes to reduce regeneration and loading time - Added low detail mode, modifying textures to increase performance - Reduced blast radius of the Advanced Rocket's third ability - Added a soft light to flames - Added external decoration after advancing tycoon - Replaced solar panels on sky islands - Fixed a rare issue causing purchased buttons to load in - Fixed typo in shop - Fixed issue when switching from Advanced Rocket to Scythe

Hotfix, 02:51, 12/05/2020
- Fixed an issue with enabling chat after disabling it - Added another fix to solve day / night lighting issues

02:01, 12/05/2020
- New Unique Weapon added to the Advanced Weapons gamepass, the Advanced Rocket


 * The price has been increased to 801 Robux

- MVP Illumina has been buffed - Buffed Scythe's execute range - New code! - Codes now properly save! - Cash codes now issue cash upon rebirth - Reworked options, codes, rebirth, shop, and daily gift UI - Additional Xbox controls - You now spawn in with max health consistently - Buffed and made the random stat infuser more forgiving - Reduced lag on lower-end devices

Hotfix, 08:54, 27/04/2020
- Fixed a critical issue occasionally causing guns to crash the client(edited)

23:12, 24/04/2020
- You no longer have to put your keycard in the reader to open small doors - Fixed a bug causing rapid-fire guns to shoot slower than intended - (Hopefully) Fixed occasional sun transition bug, let me know if the issue continues - Fixed issue with chat on PC while an xbox controller was plugged in

21:04, 30/03/2020
- Added a leveling system to each gun (See more below) - Added animation when ores are upgraded - Added extra effects to Ammo GUI - New code - and more

Gun leveling system
- Kills now save for each gun separately - Getting kills with that gun levels it up - Damage, fire rate, and ammo are all buffed for each gained level - Shotguns are not given an ammo buff, as their damage is significantly increased - There are 5 levels unlocking at 0/50/150/500/1500 kills respectively

22:41, 22/03/2020
- The ramp to the beach is now always available - Fixed Nuclear Lab door not opening at times

01:20, 21/03/2020
- Released Advanced Weapons gamepass https://www.roblox.com/game-pass/8575485/A - Adjusted rebirth multiplier for high life players - Increased the size of the entire tycoon - Reworked Lookout Tower - Adjusted size of gamepass notification on mobile - Fixed water not dealing damage properly - Fixed a rare gamepass loading bug

03:11, 13/03/2020
- Fixed launchpad launching players way too high - Added fireflies at night - Adjusted day/night cycle - Adjusted seasonal maps - Added decoration to sky islands - Other bug fixes...

05:48, 03/03/2020
- Buffed rebirth multiplier for highly rebirthed players - Added a destroyable force field on the third floor - Added roof access - Reduced "teleportation" glitch on slower devices - Reduced screen shake on some weapons - Added rank hover animation for console players - Reworked day/night system to be much smoother - Disabled kill streak rewards in VIP servers, for real this time - Fixed not being able to climb with laser gun equipped - Some conveyors no longer have to be bought - Adjusted things around the tycoon - Lowered the volume of the railgun - and more... I messed around with the weapons a bit, tell me if something does not deal damage properly. Chances are they work fine.

05:04, 28/02/2020
- Changed the rebirth multiplier scaling - Added a rank equippable to players who are on the leaderboard - If you lose your spot you will also lose the rank - Added global announcements - Reworked parts of the Options GUI - Removed unwanted camera zoom on invisible objects - Reduced lag when purchasing items with high part count - Buffed VIP rocket launcher - Fixed client getting stuck on white loading screen - Fixed shake on Rebirth screen - And much more...

01:27, 31/12/2019
Changed the Nuclear Lab door to a toggle, no longer requiring the owner to open it each time they wish to enter - Fixed the Shop on Xbox - Other tycoon adjustments

22:35, 25/11/2019
- Tycoons no longer have a small chance of staying after a player leaves the server. - Also there is a new slightly over powered gun in the Nuclear Lab.

06:18, 14/11/2019
- Balanced out pwer consumption and production.


 * You don't have to worry about it as much during the sky islands, but some power is used in the lab to make up for

this. - Fixed rebirth leaderboard, you will have to rebirth at least once for it to update.

00:11, 10/11/2019
- Added a GUI display to guns; you can see how much ammo you have left. - Added a leaderboard for highest kill streaks. - Fixed chat on mobile. (Please tell me sooner if something like this happens) - Reworked data saving to be more efficient. - Modified some buildings. - Bug fixes. - And much more.

Nuclear update, 06:05, 24/10/2019
- Added the Nuclear Lab; a new rebirth section with a TON of new things to check out! - Added a bounty system. (Shut down kill streaks for crystals!) - Added a gravity coil. - Added a small lighting animation when changing between day and night. - Added power saving (Only 30% of your power will save every time you leave.) - Added a few missing tool icons. - Buffed rebirth multiplier. (Over doubled!) - Changed how owner-only doors are toggled. - Changed some dropper stuff to increase performance.


 * If you have a LOT more money than a dropper gives you, the dropper will stop dropping ore entirely.
 * This will NOT change the amount of money you earn since the stopped droppers practically don't make you money.

- Changed how the gears in the lab animate, they're actually smooth now! (Finally)


 * This may also reduce lag for devices with slower CPUs, and they work on mobile!

- Changed purchasable perks in shop. - Changed some UI to be more efficient and run smoother. - Changed how guns work on mobile devices. (Still glitches at times, but much better than before) - Removed C4. - Removed arc animations on mobile.

- Decreased Nuclear Lab rebirth requirement from 10 rebirths to 5 rebirths! - Balanced out the Nuclear Lab ore values. - Changed how guns work on mobile again; tap to toggle fire. - Brightened the light on your character during night, made night in general less dark. - Added more songs to the default playlist. - Added ambient noises when on the main island. - Bug fixes.